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Wright said:


He's talking about Cait Sith's breaking limit.

 

.....Huh. Well that's one way to do it!

TruckOSaurus said:

As for a moment, I really said "Screw this game", it would be with Skyrim. I made a mage and played the game for about 20 hours. I finally got myself some second tier spells and thought I'd finally have some firepower. Then I tried them out and all they did was drain my mana faster without any real bonus to my killing power. That's when I realized the combat wouldn't get any better and stopped playing the game.

So it doesn't get any better than it was in Oblivion, huh? :-/ I remember how little point there was to levelling up in that game, especially for mages, for just that reason. Way to go, level-scaling...

famousringo said:

Just hit "screw this game" with Paper Mario: Sticker star. The inventory management became tedious very quickly, as did a general lack of entertaining boss fights after the first world or so.

But the straw that broke the camel's back was the obnoxious "guess which unique item you're supposed to use on the boss" mechanic that takes over once you actually find a boss. There are dozens of unique items, and if you can't figure it out, you're in for a long-ass tedious fight that you'd better be stocked up for.

It simply wasn't entertaining enough to put up with the BS. Trade-in!

Don't forget: you only have room for so many stickers in general, and unique stickers tend to take up more space. Plus, restocking uniques requires either tedious backtreking or spending a lot of coins.

Admittedly, the mechanics of the game don't really give you much else to do with your coins, but...