By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wright said:

There was a part in Oblivion that spawned a fucking Oblivion portal in every single city, and you are tasked to close them all.

 

Seriously, not challenge or anything, but just plain frustrating, and a terrible choice to artificially extent the lenght of the game.

 

When I was at the fourth door, I was already thinking "Screw this!".

If memory serves, didn't the game spawn over a hundred of those gates, scattered throughout the map? True, you only technically had to close one, and even the side-quest oriented gates that you're referring to were theoretically optional, but it didn't help that they were both numerous and repetetive. Weren't there only eight designs in all or some such?

RolStoppable said:

I couldn't put up with all the garbage in Castlevania 3 either. I stopped at some boss that had sooo much health and did sooo much damage. I guess it's possible that the boss is more beatable with a different support character, but I couldn't be bothered to start the game again.

The general rule in Castlevania III is to stick with the pirate. He makes most boss fights much, much easier.