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t3mporary_126 said:

I think he said the same thing about Brawl, too. Personally, I never took the time to master wave dashing, L-cancelling (is that right?), and the sorts that weren't obvious besides small jumps, falling down quicker, 180 turn grab, recovering from ground quicker when falling onto it by pressing the shield button, and moving the controller stick perpendicular to where the character was flying off to decrease momentum, but all of those can be found throughout experience and constant replaying, not actively looking for the game's glitches and loopholes in a character's speed and timing.

edit: Oh yeah wavedashing wasn't in Brawl. My point is the same though.


That IS L-cancelling, lol.

Anyway, he straight up said in a prior interview that this game would be between Melee and Brawl.... the other side of this quote is that he felt he had to dumb down Brawl for the expanded Wii audience, and that he does not have to do that for the new Smash, I'll have to find the quote.