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freebs2 said:
curl-6 said:
MDMAlliance said:
curl-6 said:
spurgeonryan said:
Not a crazy jump, but you can tell it is def. next gen. This also shows us how much effort they put in the last one.

Compared to how little it seems they're putting into this one graphically. Brawl looked very good for a Wii game, while Smash U looks mediocre for a Wii U game.

I wouldn't say that at all.

To each their own, visual appeal is subjective, but I don't think this:

Comes close to this:

Or this:

In terms of lighting SSBU looks better than both X and Bayonetta. As we have said sometimes there are diminishing returns in graphics, in a cartoony looking game like Smash Bros you'll see diminishing returns much faster than on realistic looking games. Also it's not really a good comparison, how many games like Smash bros have you seen on HD consoles so far? Consider it's 4 player action, 60fps, a lot of stuff going on on screen at once; not only characters but also itmes pokemons and other stuff...it's not really comparable.

At last, it's not really usefull to have 4 times more poligons and very tiny details on characters since the action is very dinamic and you would't see a noticable difference while playing anyway, on the other hand you would see a difference on backgrounds but you would still have some drawbacks; with too much stuff on backgrounds you would get eyestrained trying to follow the action. If you don't belive me, please remeber this: http://super-smash-bros.wikia.com/wiki/New_Pork_City

Smash Bros lighting is flat compared to X and Bayonetta, and pushing only 4 characters at once in a restricted area should allow it to push more fidelity than games with huge open evironments and many more characters on screen. The effects like explosions look straight out of Brawl too. They really should add some nicer effects.

If it really is 1080p/60fps, then it's not so bad, but if it's 720p, then it seems lazy to me.