| Seece said: Rayman Origins didn't do much if any better than PS360 on Wii, so I don't think Legends would have. |
If a game isn't exclusive, it's easy to conclude that's the reason it sold relatively less, not much more or on par.
Here's a counter-example from the 3DS, a timed exclusive:
| Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Resident Evil: Revelations | 3DS | 2012 | Action | Capcom | 0.23 | 0.15 | 0.30 | 0.04 | 0.72 |
| 2 | Resident Evil: Revelations | PS3 | 2013 | Action | Capcom | 0.03 | 0.06 | 0.15 | 0.02 | 0.26 |
| 3 | Resident Evil: Revelations | X360 | 2013 | Action | Capcom | 0.03 | 0.03 | 0.01 | 0.01 | 0.07 |
| 4 | Resident Evil: Revelations | WiiU | 2013 | Action | Capcom | 0.01 | 0.01 | 0.01 | 0.00 | 0.04 |
| 5 | Resident Evil: Revelations | PC | 2013 | Action | Capcom | 0.00 | 0.01 | 0.00 | 0.00 | 0.01 |
There are others that show that a game can sell a lot better if/when exclusive than when it is a multiplat.
I think what you're trying to say is "why should devs make exclusives when they can make more money making them multiplat". The main reason is that the market on the twins is saturated. A developer could build its own market in the span of a generation or two on Nintendo platforms and have the chance of making Nintendo-like sales on the long-run, if they can pull it off.







