Gnac said:
Please don't fall into this trap of rehashing the same tired old comments about rehashing the same tired old ideas. It acts like a sort of antidote to any worthy points you might have elsewhere in your post. |
Regardless of whether you may think it's "tired" or not, it's still a very valid point. Many of Nintendo's franchises have had sequels released with perhaps one or two new ideas put into them. For example, the only real new "idea" between, say, NSMB Wii and NSMB U was perhaps the touch screen controller, and that's not even a core gameplay mechanic. Why is that that F-Zero is now suddenly required to have a set amount of innovative potential to have another game released?
My point here isn't to bash Mario/Pokemon/whatever, it's exactly the opposite. If Mario and Pokemon can have games that have hardly any innovation between titles, why can't F-Zero?









