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eFKac said:
outlawauron said:
eFKac said:
Ok since you bring up Square as doing a good job localising and publishing in Japan. Some recent games published by SE, developed by non-japanese developers (on PS3, bringing up X360 numbers in Japan would be unfair), every single one of them hold over 80 meta on PS3, some even high-80s:

-Tomb Raider: 60k (this one is 2 months on market, we can assume it may sell a bit more lifetime)

-Sleeping Dogs: 50k

-Just Cause 2: 60k

-Deus Ex HR: 70k

-Hitman Absolution 60k

None of those are very big titles and all are not very popular genres. Third person shooters never all that big, and despite that, none of them bombed completely. Especially considering that most of these didn't sell all that well in other territories. Deux Ex only did 400k in America....

In my opinion they are pretty big, only Sleeping Dogs didn't manage to sell a million copies. Of course on PS3 alone, if we consider X360 versions, the gap only widens, cause Japan barely bought X360 versions of those games.
I listed a few PS3 exclusives in wide variety of genres, all of which sold very poorly. 

Deus Ex did only 400k in America on PS3, it did another 630k on the 360, Japan added 20k on other platform. 

What you consider bombing then? I think every single one of these games bombed in Japan.

Something that bombs, to me, is something that either sells so few copies it doesn't even register on the charts or something that leaves a incredible amount of its shipment unsold. It's highly unlikely the sell through for those titles was any less than 70-85% in its first week. 

A game that had low expectations, high sell through, and modest number doesn't constitute a bomb. There are dozens more that sold far worse, and they had things working for them that these games do not. I think game sales have more to do with advertising, quality, and appeal than country of origin. 

For your specific examples, I'd ask do you think they would have done worse if published by a different company? I do, because of the reasons I listed below. Also considering that company put more advertising behind different projects. Especially with games that are guaranteed to reach a certain threshold.



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