HoloDust said:
10x is more between PS360 and XBOX1 (PS2 was quite weak honestly), and it's based on performance of GeForce Ti500 (which is GPU very similar to what XBOX1 had inside) vs PS360' GPUs. But yes, floating point performance skyrocketed between 6th and 7th gen, something that is not achievable today (to be fair, both pixel and texel performance jump is bigger in 7th to 8th gen than in 6th to 7th gen jump). As for Sony/MS statements....Cerny said PS4 is at least 10x as powerful as any of current gen consoles...not sure what he considers most powerful console this gen, but I assume it's PS3. So yes, both MS and Sony's statements do seem to be in agreement, and reflect PS4 vs XOne differences correctly.
P.S. Just for reference, PS3 has 176GFLOPS GPU and 179.2 GFLOPS CPU (1 SPE inactive, 1 SPE locked for OS), but those are just theoretical numbers, neither you can squeeze that much from GPU, and specially not from CPU for gfx related tasks. |
Either way, 9x, 10x, I won't argue that. When CGI says over 15x, then I'll call him out on that.
As for last gen, I hear the old XB1 was about 13 GFLOPS, so PS3 is 16-17x more powerful then the XB1, plus I bet the GPU in the PS3 is more efficient then the one in the XB1, like you said, you can't measure things off raw power anymore.
P.S. Wikipedia says PS3's performance is 230 GFLOPS - http://en.wikipedia.org/wiki/PlayStation_3_hardware
However, I think with PS3, because it has was 6 or 7 CPU's, it was hard to program for, hard to reach that theoretical max.
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Since you know more about Video cards then me, what about the GPU speed, PS4's GPU speed is about 3x as powerful as PS3's. Two people quoted me, and laughed, and CGI even took the opportunity to rub that in my face. I'm not wrong am I? Why is is funny when I mention something like this?
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