happydolphin said:
@bold. And you are doing the very same with the Wii. The system sold in its lifetime very well so long as it was supported with games. http://www.vgchartz.com/tools/hw_date.php (Choose only Wii, choose Date = All) I've played enough games with the Wiimotion+ (Resort, Skyward Sword) to tell you that it work precisely. It has its kinks but they are always improving their software wrappers around the hardware. Each game makes a varied accurate use of the technology. I've never used move so I won't judge on hands-on experience. I'm pretty sure it's debatable but fair enough since you want to see me try, I won't. Your kinect talk is thin air. They have Fable Journey (which employed hands-free gaming), Kinect Adventures (which sold 20m units I might add) and many other high-selling games which make use of the tech. So I'm sorry if the market highly disagrees with you. |
The Wii stagnated once the Kinect fad started in America. The casuals eyes quickly shifted in 2010 and it was saving the 360's rear through to 2012. The Wii launched in 2006 and its last great year was 2010 before it dropped off the map in sales. 2011 was the decline year.
Fable the Journey...is a joke. I cannot believe you're using this as an argument.
Kinect Adventures was bundled with Kinect systems, of course it sold 20 million copies.
Yes...the market hates that I pay attention to it.







