bonkers555 said:
I agree 100% with this. How hard is it to port a game to the Vita? |
Pretty hard I'd imagine.
Think about this: the Vita Game Card is a maximum of 4 GB large. There are rumors of a theoretical 8 GB card, but only the 4 GB one currently exists. If that doesn't sound like a lot, that's because it isn't. A standard PS3 Blue Ray is 25 GB, or over six times bigger. And that's without any special loopholes; Uncharted 3 GOTY Edition is 43.5 GB thanks to dual-layering technology.
True, most games aren't as big as Uncharted 3. But even assuming most games are just a third of that size, imagine how hard it is to make a 14 or 15 GB game a mere 4 GB. Actually, it's even harder, because about 400 MB is reserved for patches and save data in Vita games. True, you can reduce the complexity of textures, simplify models, etc. But with developers moving towards even bigger and more complex games, why would they want to invest time into figuring out how to downsize?
I don't mean to bash the Vita. It's a neat little system with plenty of great games. But if you were buying one expecting games as big as those found on Blue Rays, despite having game cards smaller than a regular DVD, you were out of your mind.
Say what you want about the 3DS, it is appropriately powered for its game cards, which are also 4 GB. It may only be as powerful as a GameCube rather than almost as powerful as a PS3, but a 4 GB cap is a much better fit for the 3DS.







