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KBG29 said:
That is what I was commenting to my friend about on XBL when we watched the live stream. This game looked like it had zero gameplay. In a market with games like God of War, Devil May Cry, and Ninja Gaiden this thing just looked stale.

The same issue appears in the GOW:A. Some of the finishes are so long, and feel like they cut you off before you actually got the time to beat the character down. Then they basically give you a cut scene, but require random button presses. Luckily that was only a few scenarios in Ascension, and the rest of the standard gameplay was amazing. This game looked like that was the standard gameplay model.

Then don't use finishers. They are optional.

People are blowing this out of proportion. If you don't like an optional feature, don't use it.
If you don't like a multiplayer map, don't play it. If you don't like a certain combo, don't execute it etc.