Barozi on 14 June 2013
| KBG29 said: That is what I was commenting to my friend about on XBL when we watched the live stream. This game looked like it had zero gameplay. In a market with games like God of War, Devil May Cry, and Ninja Gaiden this thing just looked stale. The same issue appears in the GOW:A. Some of the finishes are so long, and feel like they cut you off before you actually got the time to beat the character down. Then they basically give you a cut scene, but require random button presses. Luckily that was only a few scenarios in Ascension, and the rest of the standard gameplay was amazing. This game looked like that was the standard gameplay model. |
Then don't use finishers. They are optional.
People are blowing this out of proportion. If you don't like an optional feature, don't use it.
If you don't like a multiplayer map, don't play it. If you don't like a certain combo, don't execute it etc.







