guiduc said:
curl-6 said:
guiduc said:
curl-6 said:
It seems to lack the weirdness and creativity that made the Galaxy games so appealing though. It looks predictable and samey, like every other Mario game people have ever played, not something new and exciting that will draw in new or reluctant players.
If NSMBU has taught us anything, it's that Mario is no longer a sure-fire super-seller. Playing it safe and conservative isn't enough anymore.
|
NSMBU is selling poor because the console is selling poor. This is the main reason why it's not keeping others' pace. The second being it was released on launch and not while there was a 50 million install base.
|
But if NSMBU had that much selling power, it would be pushing hardware to the point where it could expand its software sales.
Games like Mario 64 and Galaxy launched near the beginning of their systems, and moved a ton of hardware to sustain their sales, NSMBU isn't doing this, and I can't see 3D World selling Wii U's to the degee that 64 and Galaxy sold N64s/Wiis either.
|
Mario Kart Wii, Smash Bros and Wii Fit releasing close from each other were the only reason why Wii sales went through the roof. 3D Mario don't really have that selling power, NSMBU had it but then there was no big Nintendo budget game released after that, so the sales plummet and dropped because they weren't able to sustain a high supply of quality games coming.
|
If people really wanted NSMBU that much they'd buy a system for it. I think consumers are just getting tired of the lazy NSMB-style of Mario, which 3D Worldlooks like it's adopted.