dahuman said:
Only that thing is still making people scratch their heads on GAF and Beyond3D because it's so customized that nobody's knows WTF is really going on as some devs are claiming that it has almost unlimited bandwidth for their needs on the device or that it's really efficient and the watt/performance ratio is stupid good without even really pushing the system yet. I myself am very puzzled by it because I did look at the Anandtech tear down and the real time teardown on twitch. If you look at the GPU die, the first reaction from me was literally "WTF?" because I've looked at plenty of AMD dies before, and the shit in the Wii U GPU is like ??? other than the obvious eDRAM areas and possible shader areas. |
Yet anyone with the slightest bit of knowledge knows such claims are a) absurd b) impossible. The PS4s position and choice of RAM provides it with an insane bandwidth - one that will likely never be used. The WiiU's? Erm, how is that the case with theirs? The RAM is slow, small, and generic. It certainly will have a limited bandwidth. What is going on is the devs choice of words eg. "unlimited bandwidth for their needs" aka low spec games. If you are running pong, then hell, 2GB might as well be 2TB as it will make no difference. But if you are running a state of the art game such as Killzone:SF, then people would be saying otherwise. The fact that AMD have not commented on the gpu is a bad sign as all companies like to brag about their gear - look at how they have used the PS4 and xbox1 to push their JAg range of procs. But when it comes to the WiiU? Silence. That isn't a good sign and is most likely because the answer would be "we did the best for a low spec system".







