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sieanr said:
@blowfish - I play lots of FPS games, and killzones aiming felt awful. Awful not like "I suck at aiming", awful as in broken, like everything else in that game. And I still dont see how technical issues means the gameplay was bad as levels, gameplay, ect is settled on very early in development. No amount of refinement could have made Killzone anything more than a generic, linear shooter with nice art direction as the only thing that could have saved that game from averageness is a project reset, like Half Life 2.

@Poseidon - I mostly agree. I am interested to see what they can pull off on the hardware, and I am willing to give them the benefit of the doubt. However, I just can see a logical reason for all this hype, and people claiming Killzone would have been great if not for the hardware is just stupid.

Thats nice, it felt awful to you, it didnt to me. I've played lots of fps on consoles and the pc and i dont have a problem with the aiming. Level design and gameplay are 100% effected by what technical capabilities the console has. If the developer had lots of good ideas and went with them but then realised half way through that most of them arent possible due to a lack of harware then they would have had to have changed them and chances are not made a great job of doing so. This time round they have had over 4 years to develop the game as well as a massive budget plus support and direction from sony who have a great track record of producing games. Im sure you'll keep on posting tho to reasure yourself that the hype isnt justified.