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Toddifer said:
Metrium said:
I don't think they need more studios, I think they need to find a way to speed up development.

Take for example Naughty Dog that made this generation 3UC games and TLoU. That's 4games. Meanwhile Retro Studio did MP3 and DKCR that should'nt take nearly as much time and effort as a UC game. Same thing with Santa Monica, GoW:A launched a few month ago and there is already rumors that they will unveil something at E3 this year (rumors so we will have to wait if true. If true it will seriously strengthen my point). Now back to Nintendo, we are STILL waiting for Pikmin 3. Why did this game take so long and WHY could'nt they manage to make it for the launch window?! Skyward Sword was great, one of my favorite game of all time imo, but while playing it I could'nt see a single reason on why did this game take over 5years to make, they had to seriously had trouble to master that motion control cause that is the only explanation possible.


A solid point - do you think the transition to HD development for Wii U slowed them down, since it was new for them? I think it put them at a disadvantage since Wii wasn't HD so when it came time for Wii U they were behind the learning curve, so to speak...

The thing is they were slow with the wii even when they were making games with much fewer assets compared to Naughty Dog or other sony 1st party studios.

They need to expand their current teams but they still need to open more studios to diversify the type of games they release. Sony's got a brilliant balance of devs who make different kinds of games. In one year they release the realistic/Cinematic blockbusters like Beyond, Killzone Shadowfall, The Last of Us, God of war and GT6, whilst also putting out games on the complete opposite side of the spectrum like Sly Cooper, Guacamelee, Pupeteer, Tearaway and Knack. Nintendo's problem is that 90% of their games fall on the same side of the spectrum.