| Metrium said: I don't think they need more studios, I think they need to find a way to speed up development. Take for example Naughty Dog that made this generation 3UC games and TLoU. That's 4games. Meanwhile Retro Studio did MP3 and DKCR that should'nt take nearly as much time and effort as a UC game. Same thing with Santa Monica, GoW:A launched a few month ago and there is already rumors that they will unveil something at E3 this year (rumors so we will have to wait if true. If true it will seriously strengthen my point). Now back to Nintendo, we are STILL waiting for Pikmin 3. Why did this game take so long and WHY could'nt they manage to make it for the launch window?! Skyward Sword was great, one of my favorite game of all time imo, but while playing it I could'nt see a single reason on why did this game take over 5years to make, they had to seriously had trouble to master that motion control cause that is the only explanation possible. |
Naughty Dog actually has two teams working simultaneously, and GoW games don't change much between games, so it's understandable.
The reason why Pikmin is taking so long is that the development team was, for the longest time, a very small group of people. It also started out as a Wii game and later moved to WiiU. Skywayd Sword development was moving along until they decided to start over with development. If I recall correctly, it was to integrate motion plus, and redo the style.
Otherwise, yes, I agree that they need to be more efficient.







