DirtyP2002 said:
"It's perfect for open-world games like ours as it enables techniques to make the game worlds more alive and social, such as persistence and asynchronous multiplayer features," he continued. "We are already using server-side computations in our PC hunting game theHunter, so that's nothing new for us as a concept. But Microsoft's solution may allow us to do this more efficiently and to a greater [extent]." Xbox One's architecture is said to allow developers to off-load non-latency sensitive processes to the cloud, freeing up system resources on the console. |
It's funny that they first come out and promote the tech themselves and now all of a sudden are bashing how Microsoft is promoting it. Make up your minds already.