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20happyballs said:

Carl2291 said:
Maybe if videogame developers didnt think they were working on the next big fucking Hollywood blockbuster, they wouldnt need mediocre games with small fanbases to sell 10 Million units.

The best way to increase profit, would be to actually start making videogames that people want to buy. Gaining consumer trust would be a start.

Stop cloning Call of Duty. Stop putting out unconvincing videogames. Stop developing games for 4-5 Years at a time. Stop putting out overpriced, shitty DLC. Stop putting DLC on the fucking disc. Stop advertising your product as something that it quite clearly isnt. Make a compelling product.

- I'm sorry, but your post is blaringly ignorant.  You say "make a compelling product", that will answer all their problems. That is a complete insult to the hard working developers out there who are doing their best to make a game, but people don't end up liking it. It's much easier said than done. Many game developers are making games to the best of their ability. But as with every source of entertainment, enjoyment is based on personal preference and opinion. For the most part, game developers are making games in which they think would be enjoyable. However, it's hard to really create a gaming experience that everyone will appreciate.

These companies need to stop blaming the consumer and look closer to home for the problems.

There is a reason why the Indie scene is doing so well right now. Its because they release new, good videogames, that dont cost a lot to make... And are worth the price you actually pay. Its controlled development and the likes of EA and Square Enix could learn a thing or two.

- Personally, I've only found a handful of indie games that I actually liked. The reason is, as stated in my argument above,..my personal preference. Indie games just don't appeal to me. I'm addicted to the quality found in AAA games, which consequently makes the games impossible to develop cheaply. AAA games do give you an experience worth the price. It's just that the price to produce those games are more. There's no other way around it.  

 




Its an insult to dev teams who dont give a shit.

 

Videogame developers need to make a compelling product for it to sell. A shit game wont sell. A game with problems will have poor legs and will hit the bargain bin fast. It needs to have a target market and it needs to be able to appeal to that said market.

Define a AAA game for me, please.