| crissindahouse said: maybe consumers should stop asking for always better graphics then? people even complain already that xbox one is too weak and some even say that about ps4. but the same people don't want to pay for those extreme costs developers have because of that. they don't want dlc which wis a way to get the enormous costs back, they don't want drm, they don't want higher game prices. gamers are against everything which could help developers but they still ask for "more power" all the time and already laugh about the possible graphics of xbox one. indie games are successful, but how many of them? don't you think for every successful story there are minimum the same amount of people who tried but failed with it? it's not as if we get 5000 indie games and all make a profit. you just don't hear about the indie developers which failed because they are all only a few guys big and nobody will talk about them. |
The general consumer isnt asking for better graphics. Look at Nintendo software for the best possible example here. You dont have to be aiming at the uncanny valley, you have to make it visually appealing. It needs to look good enough to immerse the player.
Call of Duty has been using essentially the same game engine now for the last what, 6 Years? The game isnt visually impressive when you put it next to the likes of Crysis 3, Battlefield 3 and Killzone 3... Yet it sells more copies than all 3 of them combined. If developers stopped focusing on making the game look so life like and focused on gameplay and design, maybe... Just maybe, they might start to see the beneifts.
DLC isnt a bad thing, if the DLC itself is actually worth it. Gamers dont complain about DLC like that. They dont complain about CoD map packs and they dont complain about Dragonborn for Skyrim. What they complain about is Day 1 DLC, which simply shouldnt be there, along with on-disc DLC. The Day 1 DLC on ME3 for example was just shitty.
Thats what is so good about indie development. The risks arent there for the developer and its cheap. If you pull it off, you make it big - Look at Notch. Look at the guys at The Behemoth. A problem with indie development too is that a lot of it tends to be "me too" games. Think of the CoD clone example I gave, only apply it to Minecraft and indies. The Indie scene isnt "heaven", its far from it, but at least the Indie scene isnt full of developers fuelled by the ego.
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