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foodfather said:

Heavy rain could not have made THAT much money...

Its clear Heavy Rain sold well over its first 10 weeks of release and since then it has added around another 1.2 million.

Surely however, that 1.2 million could not have been sold at full price... it must have been discounted somewhat but the revenue figure does't really account for this (it kinda does, but it assumed a very small discount around 15% of RRP...)

Anyway, it sold very well.

Barozi said:

CThe number above is only true if all games were sold at full price
$60m dev costs
easily $30m marketing

So ~$200m at the end is likely


GT5 did hold its value for a very long time, especially in Europe. however, you also have to remember GT5 was heavily bundled in Europe. If I remember correctly, GT5 bundle was the best selling at the time. 

Just like in the US, the price fell in Europe (Platinum Edition) on October 2011, almost 11 months after launch.

Screen from German Amazon:
http://web.archive.org/web/20111019141543/http://www.amazon.de/gran-turismo-5/s?ie=UTF8&rh=i%3Aaps%2Ck%3Agran%20turismo%205&page=1

Official price cut to $40 in the US:
http://blog.us.playstation.com/2011/10/05/gran-turismo-5-new-free-updates-dlc-and-price-drop/

2nd official price cut happened in August 2012:
http://www.gtplanet.net/gran-turismo-5-xl-edition-gets-price-reduction-now-19-99/


So about 6.8m units sold at full price.
1.6m after the first price cut.
2m after the second price cut.


About bundles, that's Sony's business and really impossible to tell how much profit they made from GT5 in the bundles and how much from the consoles.