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IIIIITHE1IIIII said:

The growth between the N64 version and the GC version occured simply because the GC version was superior on all fronts:

- Much more characters and stages
- Faster gameplay
- Adventure, Event, All-Star and Tournament mode (among many others) were introduced
- Trophies were introduced
- Ganondorf was playable


Super Smash Bros. Brawl messed things up a little with the awful Smash Ball and somewhat slower gameplay. But they made up for some of it with the level editor, replay saves and Subspace Emissary. In the end I'd say that the sales would have ended up slightly below Melee levels if it wasn't for the Wii's relatively massive hardware numbers.


As long as the series keep evolving while maintaining its core (which was shaken by the aforementioned Smash Ball), its popularity should keep growing.


You know you can turn the smash ball off right?

 

Or just spend about 2 minutes learning how to play the game, ensuring that you get the smash ball 90% of the time, and in the 10% you can dodge or mitigate the enemy's final smash 90% of the time. Sure, 1% of the time the smash ball will mess you up, but mostly, it appearing just hands victory to the better player.