curl-6 said:
Michael-5 said:
curl-6 said:
Michael-5 said:
Sonic Worlds looks noticably better then Sonic Generations...
I think the jump from Gamecube to Wii will be a bit smaller then the jump from PS3/360 to Wii U.
When Wii came out, it's best looking game was a Gamecube port (Zelda), and many games looked like N64 games (Red Steel). However not long down the road, Mario Kart Wii, Smash Bros, and Metroid Prime pushed the console a bit, and by the end games like Skyward Sword and XenoBlade really look much better then anything possible on the Gamecube. It's hard to accept, but if you actually played a gamecube game now, you would notice the difference.
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Yeah, I'm replaying Twilight Princess now and while some of its effects still look great, the textures are very muddy.
The gap from Metroid Prime 2 to Prime 3 is a good indicator of the Gamecube-Wii divide; not a huge leap, but a noticeable step up in texture quality, scale, etc.
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I think Mario Kart Wii is a better example, have you tried to play Double Dash recently? Huge difference!
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Wii U is above PS3/360, we just have to wait for a few exclusives to show that.
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Double Dash to MKWii is a notable difference, but I found Prime 2 to Prime 3's difference more telling, as it showed not just in added graphical flourishes like bloom, more complex particles, etc, but also in a very noticeable increase in environmental scale, with sweeping areas Prime 1 and 2 just didn't have.
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Maybe, I have yet to beat MP3, but from what I recall the game had a lot of dark gray indoor area's. Maybe I just haven't gotten to the sweeping outdoor area's, but I remember Pandora Drifts (i hope I got the name right) was particularly beautiful, and the musical score was so erie and suiting....most well done locale in a game IMO.