IsawYoshi said:
That is true. But I think that might become to unaccurate. Let me give you an example: On the 3ds e-shop there is an review system in place. In Norway, a Pokemon game has sold at least one copy more than pushmo/pullblox. However, the pokemon game has 200 reviews, while pullblox/pushmo has 1000.
Both games are sold only in online stores too. Asking consumers just covers up a little bit of the market, as many won't bother to do the simple task it is to say vote in a pool (you press one button).
I suppose they could try to scale it up or something, but I still don't think that would be a smart thing to do. VGChartz does the same thing (I believe), but this company trying to do this probably would need to be rather accurate with their numbers. |
No really you just have to ask enough people (not look at reviews/ratings/views/demo downloads/leaderboards or whatever).
But yeah the problem would be that Norwegians may buy less of a certain games than British people do (percentage wise) and if you only ask British gamers and not Norwegian ones, there are bound to be errors.
Still that can be solved by surveying Norwegians.
Now the real problem would be that you'd need to survey about 1000 people for every platform, in every country, every week (or month) to get the data and that's going to cost, so most would probably only do that in the most important markets and then extrapolate the numbers.








