| BaldrSkies said: Even more Kinect games is not the most appealing idea. It's ruined several franchise reputations already. The thing looks cool at presentations. But those are staged, they aren't actually using the Kinect. Take the thing home and it doesn't work. Far too many mis-detections and missed-detections. Small environment details and changes, gestures and body positioning that freak the thing out. Kinect does not make any games better, it's simply a pain to use. My 360 is much better after I got rid of it. The problem with Kinect wasn't lack of Kinect games and developer support. There's plenty of (terrible) Kinect games from big publishers. The problem with Kinect is Kinect. And it's something that would make me seriously think twice before buying the XB1. I could really care less about the used game licenses or always online stuff other people are making a big deal about, I don't resell my games and I have a very reliable high speed internet connection at home. I'd rather Microsoft and other XB1 developers focus all their resources on non-Kinect games. The way I see it, every Kinect title could have been a real game instead. |
I don't care for Kinect, either. Granted, my experience with it is mostly limited to me telling my cousin's 360, "Xbox! Turn into a PS3!" It hasn't worked, leaving me less than impressed with the technology.
But from Microsoft's perspective, it's something they want to push, so I completely understand bundling it. I just don't understand forcing people to have it connected all the time any more than I understand them having your console treat you like it's your parole officer. It's like they're just trying to make everything about this system as aggressively obnoxious as possible. They should have named it the Xbox 1984.







