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dahuman said:

The PS4 is not more powerful than a 680 GTX even if optimization is considered into the equation(original demo ran on 2-3 580s.) To be able to run that demo, you'd need to tune things down for the PS4, that thing is not a magical box, we need to accept that at this point.

I'm talking about feature sets, you are going in another direction with it altogether for some reason. UE4 is a prime example of lack of power ending in an important feature set being taken out as a result, it's a fact, not a bash. Game devs made sure newer engines are more scalable for a reason, it's to counter the exact problems you are talking about. I'm also not saying the Wii U will match the number of options on the graphical front compared to the PS4. GPU architecture has nothing to do with what we are even talking about, you are talking about raw power at this point. There is also no need to try to discredit me, I know what I'm talking about, I just don't try to use fancy words to impress people. :P

I was just clarifying that the parts that looked like Wii U game play, I didn't say it was good or bad lol, I just answered you is all. I have no idea how it turned into Wii U bashing on your end.


And now we are into the deep tech area where most people become stuck, which you have. The PS4 is very different to a 680GTX. Its obscence bandwith and simple location puts its result close to a 680, hence the 4 terraflop ability, but that can only be achieved with some smart programming wizadry and due to the unique layout consoles are able to produce. Ultimately, the end result will be very close to a 680 GTX through extreme efficiency.

But you neglect if a game relies on a feature set as part of the core gameplay. To remove that would make a game not function, thus not scalable eg what I listed before. Also many devs are starting to realise that to comprimise is not always the best choice and what to capatilise on having new features in vast numbers (which they will need seeing how stagnant the market has become). GPU power comes from the architecture. Just look at the nvidia 4xx to 5xx series. Same size trans, different architecture (and these are not "fancy words", simply the correct and only words that can be used).

Oh right, anything techincal about the WiiU is "bashing"...seriously? Anyway, there is no solid confirmation yet to what new engines the WiiU can run and how well, and looking at current spec etc, it doesn't look good. That is simply an engineers view point on this topic.