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jake_the_fake1 said:

My original statement stands, the developer hit a hard limit and compromised which is fine, however, After talking about harnessing the power of the WiiU they can hardly admit that they hit a limit so they just prettied up the words, turning a possible negative into a positive, typical PR spin. Honestly if the WiiU had the power to harness as he put it then 1080p with the same effects could have been possible, but that's not the case.

 

No matter what system you develop for, 1080p will always use more than double as many pixels as 720p, which means less remaining fillrate for other things. Even on PS4, you could push more post-effects on Killzone Shadowfall if it was 720p instead of 1080p.

In fact, speaking of Killzone, Guerrilla made it run at 30fps instead of 60fps for the same reason as Shin'en chose 720p; not that PS4 (Wii U) can't handle great graphics at 60fps, (1080p) but that they would rather prioritise detail over a higher framerate (higher resolution) many wouldn't notice.