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jake_the_fake1 said:
So Nano Assault neo runs in 720p @ 30fps, and your saying this games is an example of what cannot been done ont he 360/PS3, while Stardust HD a 2008 game on the PS3 runs in full 1080p @ 60fps. FYI Stardust has a tone of shit happening on screen in later stages both in particles and geometry.

I dunno, the article claims "Harnessing the power of the WiiU", you use it as an example of what the WiiU can do which the 360/PS3 can't do. I just figured that if the console had 'power' to harness that the same game should have come out in 1080p @ 60fps without breaking a sweat....so either this developer did a bad job harnessing the WiiU's power, or maybe they did their best, hit a limit and had to cut resolution and framerate to gain back performance to achieve the look and feel they wanted for their game, the latter seems the most convincing to me as this is what all developers seem do when faced with a compromise.

Just my opinion from a different perspective, take it as you will.

 

Nano Assault Neo runs at 60fps, not 30fps.

As for 1080p, they said: "We had the game also running in 1080p but the difference was not distinguishable when playing. Therefore we used 720p and put the free GPU cycles into higher resolution post-Fx. This was much more visible. If we had a project with less quick motions we would have gone 1080p instead"