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Einsam_Delphin said:
DélioPT said:

It isn`t just about casuals and non-gamers. Everyone can have a "bad" experience when trying out an incomplete demo or even just be unimpressed from it and put the game aside, mentally.

The demo might just be missing that thing that makes the game shine at that time and instead of catching the attention of 10 people, it will only get 8, for example. It`s still a loss. One that companies always try to avoid. That`s why trailers always try to show the best in the game, try to be enticing.

Imagine for a minute that the praised Aliens demo was in fact the final build. Do you think people would have praised that much?



I will answer you question by asking you questions! Muhahaha!

 

Are you speaking from experience/history? Has there ever been instances of backlash over a demo? Also, you know that not everyone is going to like any given game, regardless of how finished or good it is, right?

:D

Don`t think i have ever played an earky demo or know anyone who has.
True, but in terms of a potential gamer, if the demo unimpresses right away then the damage is done. Imagine that the final game could be more impressive.
When companies put out a product they try to show the best side of it because if that doesn`t sell nothing will. But at least you tried your best.

One example comes to mind.
Remember the early demo of Wave Race 64? Look how the final game turned out: everything seemed to be and play different.
If the average gamer played it they could look at the final game and say: "oh, they this and that", yet they could end up feeling that the same experiment would still be there.