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WagnerPaiva said:
snowdog said:
I think it really depends on the task. Devs might have a hard time porting games that are relying heavily on the CPU, as I imagine that the low clocking out of order CPU needs a different approach than the high clocking in order CPUs PS360 used - especially as the latter ones have more threats than WiiUs CPU. On the GPU front however the WiiU should easily be able to outperform 7th gen consoles, yet devs ofcourse have way more experience with what's in the old consoles, so it might be tougher than expected to imidiatly get results that reflect this difference in raw power.

Yup, agreed.

The most interesting thing that the majority of people are unaware of is that thanks to Nintendo's forward thinking with regards to architecture developers are going to find it a great deal easier to port between the Wii U/PS4/720 than it currently is to port between the Wii U/PS3/360.

And even the difference in RAM is going to be somewhat negated by having Wii U titles in 720p native as opposed to 1080p native and Nintendo's insane compression algorithms. We're probably going to have to wait 4 years before we see games too 'big' for the Wii U and by that time we'll be very close to seeing the Wii 3 on the market anyway.


I guess I will sound naive, but, don´t you guys think that NINTENDO made a mistake with the slow CPU then? If it was a little, just a tiny bit, better than the PS3 and 360, everybody would be happy and dancing the marcarena while porting the games.

It is such a small detail to mess it up, but it makes a world of a difference. If I worked at Nintendo I would have said this:

"FOR THE LOVE OF GOD, NOTHING ON THE WIIU CAN BE WORST THAN THE PS3 AND 360, DID YOU HEARD ME? NOTHING! NOTHIN I TELL YOU! NOTHING!!!! MUWAHAHAHH!"

They would probably have me comitted as a crazy person, but... Well...


The CPU is a completely different architecture. It's a OoE CPU. I'ts not an apples to apples comparison. The 360 CPU and the Cell were exceptional at number crunching but highly inefficient at everything else.  What's happening with the Wii U is quite simple. Developers are slapping code optimized for the 360 and PS3 onto the Wii U without the necessarily optimizations.