Soundwave said:
Being the only viable alternative to Sony would've at least gaurunteed Nintendo a good amount of the spotlight too, with three consoles, the GameCube seemed to be the one that always ended up getting lost in the mix. |
I respectfully disagree with your disagreement. Ease of development didn't really matter much in the grand scheme of things... the PS2 was by far the toughest of the three to program for by most accounts, yet it left the others in the dust in terms of software content and sales.
I think what hurt the GC the most was Nintendo themselves. Both the DVD medium and online gaming were really starting to take off at the beginning of last gen, and rather than embracing these new innovations with open arms, Nintendo went in the exact opposite direction. They offered yet another proprietary storage format that, while it didn't have much impact on the games themselves this time, completely eliminated the possibility of movie playback, something that was a big selling point and added value to consumers with the PS2 and Xbox. They also all but dismissed online gaming, instead offering up only ONE online title, while both the PS2 and especially the Xbox introduced online gaming to the living room in a big way and helped pave the way for great services like Xbox Live and PSN over this past gen. Meanwhile, three generations later and Nintendo STILL hasn't figured out this whole online thing.
Oh, and last but not least... the GameCube looked like a damn lunchbox for pre-schoolers. Yeah, not exactly the image you want your state-of-the-art gaming console to project to potential buyers, is it?
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.