oniyide said:
happydolphin said:
RolStoppable said: Such an engine would only make sense for companies who haven't already one on their own and also want to develop for a nintendo console. Which applies to hardly anyone, I would say. |
What if Ubi didn't have to use their own engine for ZombiU, and could use Retro's engine, saving dev time while making the best use of the U thanks to said engine, for Nintendo exclusives?
Also, I believe that would encourage companies to make cutting-edge Nintendo exclusives and build that market on the U rather than revert to games for the casual audience, as well as help Nintendo shed this image of being out of the cutting-edge game altogether when that may not be entirely true.
|
that doesnt make much sense, how can they produce cutting edge engines when the system that would be powering these engines are themselves not cutting edge?
|
For example, if you compare ZombiU to TLOU, there is a clear difference. Even though TLOU is 7th gen, it still has effects that would satisfy the non-casual crowd when it comes to visuals, even though it isn't next-gen it would be, in al relativity, cutting-edge. Also, I mentioned in OP cases where cutting edge wasn't necessarily dependent on hardware capabilities but on scientific breakthrough. Correct me if I'm wrong but I believe that kind of thing could be integrated into an advanced U game engine.