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SvennoJ said:
Kaizar said:
SvennoJ said:
I found a great article on stereoscopic 3D explaining why I don't enjoy 3D as much as you guys, but the solution is there. http://www.lhup.edu/~dsimanek/3d/stereo/reality.htm

The main problem is the Ortho factor, probably why I don't see anything as solid objects, especially people, why they seem to be projections floating in space. (Still a cool effect but more distracting then immersing)

Solution is IMAX 3D, sit in the center, 1 screen width away. (Although then you're sitting too close for best surround sound experience) It doesn't solve the convergence focus disparity but the article explains some ways they are using now to combat that.

Watching the Gatsby trailer in 3D certainly gives a good 3D effect but everything looks hollow and fake, screen size problem.

There is 1 other solution and that's the Nintendo 3DS also. You can be Stereoblind and see the amazing 3D in the 3DS:

http://kotaku.com/i-am-stereoblind-but-the-3ds-lets-me-see-the-world-as-484508038

And each game & app is responsible for its own 3D effect. The more newer the game & apps are, the more extreme the 3D effect is compare to the ones release 6 to 8 months earlier.

I was going to get the 3DS XL but the newer games keep getting an more EXTREME 3D effect, so I'm just sticking with the regular size 3DS as the 3D effect continues to make the screen look bigger & bigger. It's best to be 5 to 15 inches away from the screen. And if you hold it upside-down you will get the exact same 3D effect LOL but true.

You can adjust the volume of 3D with the depth slider, but I always have it up at 100% volume of 3D. The pixel density is somewhere from 221 to 226 on the regular size 3DS and 194 on the 3DS XL. PICA200 GPU produces 160 million triangles and Resident Evil: Revelations pushed 130 million polygons out of 160 million polygons peak performence. I'm curious to see how much further Capcom pushes the Polygon count with Monster Hunter 4 and New Resident Evil 3DS.

I have no trouble seeing stereoscopic images, I just don't enjoy it for real life action movies. Everything looks smaller and hollow, floating projections in space. Fine for video games and animation but distracting for real life scenes. I guess it's the opposite for you that it looks bigger.

That article suggests sitting 1 screen width away to get the correct ortho scale. (Assuming the director doesn't use zoom, I'm not sure how that's factored in) That means having your eyes 3 inches from a 3DS screen (that would be a headache) That also means for 20/20 vision you need at least 3438 pixels horizontally to start not noticing the pixels anymore. But you'll have a lovely 53 degree field of view.

Anyway I didn't have much of a problem with it before on the pc and a projector because it were all abstract games (Descent 2, Heretic II, etc) and because the zoom factor was constant. Still the novelty wore off and 2D looked better with less eye strain. The 3DS should be fine too, yet manipulating a miniature, all tiny tiny :)

I have heard that after 1 to 2 weeks of playing with the 3D ON that the eye strains go away, but the 3DS allows people to adjust the 3D, which you can't do on PC. If you could adjust the volume of 3D you would play at a lower volume but eventually play with the Depth Slider all the way up 24/7.

I guess that's the problem with other electronics used for 3D gaming, is that you can't adjust the volume of 3D for your mind to work up into better shape to handle 3D with no more eye strains.

After 12 months of playing in 3D I had woke up one day and as soon as I went outside, I couldn't help but notice that all plants looked like full blown 3D in person with my own 2 eyes. The novelty of seeing real life in full blown 3D in person goes away after up to 6 months, but every once in a while I look at a tree or some other plant and can't help but admire the beauty.

I have realize that the last time that I had seen real life in full blown 3D was when I was 18 or 19 years old. So it's nice to regain an ability lost to old age.

I couldn't help but notice when Avatar was a new movie that the news media kept mentioning how senior citizens had problems and needed to see the movie 7 to 8 times for those problems to go away, and how a few middle-age people had problems with Avatar, but those problems with away after seeing the movie up to 3 times for them.

High-polygon count graphics in 3D seems to cause the most problems for trying to enjoy 3D, but people don't have that much problems with live action and 2D sprites & cell-shaded graphics in 3D.