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SvennoJ said:
I found a great article on stereoscopic 3D explaining why I don't enjoy 3D as much as you guys, but the solution is there. http://www.lhup.edu/~dsimanek/3d/stereo/reality.htm

The main problem is the Ortho factor, probably why I don't see anything as solid objects, especially people, why they seem to be projections floating in space. (Still a cool effect but more distracting then immersing)

Solution is IMAX 3D, sit in the center, 1 screen width away. (Although then you're sitting too close for best surround sound experience) It doesn't solve the convergence focus disparity but the article explains some ways they are using now to combat that.

Watching the Gatsby trailer in 3D certainly gives a good 3D effect but everything looks hollow and fake, screen size problem.

There is 1 other solution and that's the Nintendo 3DS also. You can be Stereoblind and see the amazing 3D in the 3DS:

http://kotaku.com/i-am-stereoblind-but-the-3ds-lets-me-see-the-world-as-484508038

And each game & app is responsible for its own 3D effect. The more newer the game & apps are, the more extreme the 3D effect is compare to the ones release 6 to 8 months earlier.

I was going to get the 3DS XL but the newer games keep getting an more EXTREME 3D effect, so I'm just sticking with the regular size 3DS as the 3D effect continues to make the screen look bigger & bigger. It's best to be 5 to 15 inches away from the screen. And if you hold it upside-down you will get the exact same 3D effect LOL but true.

You can adjust the volume of 3D with the depth slider, but I always have it up at 100% volume of 3D. The pixel density is somewhere from 221 to 226 on the regular size 3DS and 194 on the 3DS XL. PICA200 GPU produces 160 million triangles and Resident Evil: Revelations pushed 130 million polygons out of 160 million polygons peak performence. I'm curious to see how much further Capcom pushes the Polygon count with Monster Hunter 4 and New Resident Evil 3DS.