| snowdog said: There most certainly is such a thing as a console designed from the ground up to be a 720p machine. The 32MB eDRAM and 2MB SRAM on die for Latte are exactly the right size for a 720p native frame buffer. You really need to check out the Latte thread on Gaf. A game for the PS4 and 720 that's 1080p native will need only half the processing power when ported to the Wii U in 720p native. And that's before you take less AA, less impressive lighting, less impressive particle effects, more pop-in, less draw distance and longer loading times into account. Some of you seem to be convinced that we're going to have another Wii/PS3/360 situation this gen when this is simply not the case. The hardware currently doesn't exist to make this possible for a console yet unless you want a console the size of a small house, with a fan over 100Db that's going to cost over a grand lol. If a console has a big enough installed userbase publishers will always have developers coding for the lowest common denominator. The only thing stopping that last gen with the Wii was that the console had a nonstandard rendering pipeline. |
What you are describing sure sounds like another Wii/PS3/360 situation to me. Why would any core gamer want to play their favorite franchises in a: lower res, with less AA, less impressive lighting, less impressive particle effects, more pop-in and longer loading time? That sounds horrible lol.
You also keep forgetting how the Wii did get some of the big core franchise. They just didn't really sell and eventually developers stopped trying on the Wii, even if the 70m installbase was hard to ignore. Nobody bought a Wii U because they want to play next gen FPS games, they bought it for Mario, Just Dance and Wii Sports. That is why core game developers will use the next gen consoles as the main platform and not the lowest common denominator.







