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Viper1 said:
Excellent article, Ricard,

To further raise ire with the technical director and the Frostbite 3 engine, their issue seems to stem from the clock rate the Wii U's CPU. Similar to how the Dynasty Warriors developer had a problem with the CPU clock.

What makes me wonder is how they plan to port the Frostbite 3 engine over to the PS4 and Next X given that they too have lower clock speeds than the current HD consoles (both rated at 3.2 Ghz)?

Clock speed has been THE main issue for any developer that has complained about the Wii U's CPU or performance or power, etc... Yet that same clock speed issue is staring them in the face for ALL next generation consoles.

They can easily come up with reasons/excuses; X86 architecture, more cores/threads available, the extra 500(?)MHz making all the difference etc.