Soundwave said:
You don't give the market leader an 18 month headstart, the N64 had run its course by about 2000 anyway. The GameCube hardware was finished by 2000, they sat around for like a year basically handing the market to Sony and even letting Microsoft come in late and upstage them for launch with Halo. Microsoft basically completed the entire XBox project in half the time. There were a lot of games that barely ran on the N64 anyway, Zelda: Majora's Mask didn't work without the Expansion Pak, and basically Perfect Dark didn't either (you could play very limited modes). Those games would've been better served as GameCube launch titles IMO. Also, Miyamoto's creative fetishes or whatever should've been put on lockdown. No purple GameCube (or only as a limited release one-off color released later on), no cell-shaded Zelda before a realistic Zelda, no weird Z-button or tiny d-pad, etc. etc. Make great games, buddy, leave the hardware design decisions to someone else. What was the point of getting Resident Evil exclusive if you were going to tie it to a system that looked like something Fisher Price would make? It just didn't make sense. Too many conflicting POVs. They should've made the system intially for teens/adults and let the N64 cater more for kids for a couple years. |
Uhmmm... nobody is denying a lot of mistakes was made with the Gamecube. And clearly those mistakes were noted with the Wii.
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