Michael-5 said:
Kaizar said:
Michael-5 said:
Uh.... When was Mario Kart 7 rushed and Super Mario 3D Land rushed? SM 3D Land might be short, but compared to SML 1 & 2 for the original Gameboy, this game is pretty damn long. I think these games were developed exactly the way they had intended them to be.
Mario Kart 8 and Super Mario U will be excellent games, much like Mario Kart Wii and Super Mario Galaxy are.
I don't think they will be native 1080p, but only because the Wii U isn't that powerful of a system. How many PS3/360 games are native 1080p after all?
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The Wii U does native 1080p 3D at 60 fps. And already has 11 or so Native 1080p 2D games on it.
The PS3 & 360 does 1080p in 2D at 30 fps, and 540p in 3D at 24 fps.
Land I meant rushed as in graphics, like in Mario Kart 7 when you play Donkey Kong track in the Nitro courses, you can tell when you have the 3D ON that they just put 2D sprites in the background for so many trees because of lack of time to make them.
The PICA200 does 160 million polygons and Nintendo had already made Star Fox 64 3D push more then 100 million polygons, so clearly the time frame and lack of 3D graphic trees and etc, shows that it was no where to could develop every single polygon they wanted in the game.
Theres a reason why games like Luigi's Mansion Dark Moon take 4 years (since 2009) to make and it's not just great gameplay, it's because of the polygon count, which luckily takes so long that they had actually came up with an idea for multiplayer mode while just adding polygons to the single player mode.
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Mario Kart 7 was pushed back. Maybe it was rushed a bit, or maybe Retro Studios had no experience co-developing a Stereoscopic 3D Mario Kart. If tree's appear 2D on a single track, that could just have just been a simple oversight. A lot of games have minor flaws simply because no one saw it in testing, testing doesn't pick up 100% of problems in the game.
However I get where you're coming from, Mario Kart 7 released in December, if they had a month more, they could have done more testing and maybe they could have pick up little things like this, but at the same time it's such a small thing, Nintendo may have just said "don't worry about it, go and work on your next project." Realistically, something so little won't impact sales, and the game plays and looks excellent for the most part. I wouldn't say rushed is the appropriate term because the game is still amazing.
How about Super Mario 3D Land, how is that rushed?
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Then compare Mario Kart 7 to Wii and compare super Mario 3D Land to Mario galaxy.
All 3rd party developers have said that the 3DS has much more better textures & shader abilities then the Wii. Like such sources as High Voltage developers.
The Wii CPU can only handle GPU at 250 MHz, but the 3DS CPU on pre-install firmware can handle GPU at 400 MHz.
The Wii can only push 30 million or so polygons but less then 100 million, but Resident Evil Reveltaions has pushed 130 million polygons, and Nintendo's own first party games have pushed more then 100 million polygons on the 3DS.