snowdog said:
goopy20 said:
snowdog said:
Lawlight said:
snowdog said: The PS4 might outsell the 720 if the always online and no used games rumours end up being true but it won't outsell the Wii U. I'm expecting the PS4 and 720 to retail for $500 and the Wii U to have a $50 price cut in November, which would leave the Wii U Basic SKU being half the price. You've also got to remember we're in the middle of the worst worldwide recession we've seen in donkeys years and that Nintendo have the strongestpstable of system selling IPs in the business. 1st Wii U 2nd PS4 3rd 720 That year's head start is going to make all the difference. If the Wii hadn't been a ridiculous sales phenomenon the 360 would have won last gen due to its head start. |
Nintendo IPs aren't what they used to be. Nintendogs? NSMB? Brain Age? Sales are not what they used to be when the casuals were on board.
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The sales of Super Mario 3D Land and Mario Kart 7 for the 3DS says different. I'm expecting Wind Waker HD, 3D Mario and Mario Kart 8 to be released for the Wii U before the end of the year, we've also got Wii Fit U, Pikmin 3, The Wonderful 101 and Game & Wario being released during these next few months.
NSMB U sales have been held back because (imo) it's too similar to the previous versions and released too close to the other versions.
We've also got the possibility of Wii Sports U being released, probably with online play.
Then you've got to take into account that the PS4 and 720, due to being made on a 28nm process, are going to be supply constrained for a while so even if customers are happy with forking out the cash for a more expensive console they might not be able to pick one up for a while...and if that wasn't enough you've also got to take into account that customers buying a 720 will also have the added expense of paying for Live Gold subscriptions on top of the price of the console.
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I really don't understand how people are still arguing the specs here lol. Epic said the Unreal 4 engine won't work on the Wii-u because they are aiming at next gen tech, not the ps3, 360 and Wii-U. He literally had to laugh when he was asked if the engine was coming to the Wii-U.
The exact specs might be a mystery but that is only because Nintendo doesn't want people to know. However, if they are on par with the next gen consoles then why aren't we seeing any 1080p games on it? Also you can be sure a key engine developer like Epic knows the specs like the inside of their pocket. If they say Nintendo has to make do with the Unreal3 engine then that's the truth. Business wise it might actually hurt them, but they just can't make it work. Nintendo gambled on a expensive tablet controller instead of next gen specs and we have to wait and see how that will work out for them.
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We haven't seen, and probably won't see, any 1080p native games because knowing what little we do of the hardware in the Wii U it's been designed specifically to be a 720p native machine.
And I haven't said anything about the Wii U being 'on par' with the PS4 and 720, just that the hardware is close enough to make ports possible. Just having 720p native means the Wii U will only need to have half the processing power before you even start to think about downgraded AA, dynamic lighting and shadows, more pop-in and longer loading times.
People seem convinced that we're going to have another Wii/PS3/360 situation again this gen but this is most certainly not the case.
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Well yes, it's designed specifically for 720p native games because that is all it can handle lol. If the Wii-U is such a big step up from the ps3/ 360, as you say, then don't you think the Wii-U should be able to do 1080p ports of current gen games? Something like KZ4 was running in full 1080p and there is no way in hell that game could run on the ps3 in 720p.
The difference between Wii-U ports next gen won't just be a bump in resolution, it will be a unreal 4 vs a unreal 3 engine version of the same game. Effectively, this means it will be totally different experiences (if developers actually want to do a Wii-U port that is). I am just using the Unreal engine as an example off course but all developers are building their own next gen engine. We got Square Enix with it's Luminous engine, ID making Doom 4 with a new engine, the Pantha Rhei engine from Capcom etc. All those engines were designed to push these new consoles to its limits while aiming for a fixed framerate of 30fps (not 60 and 30 on the Wii-U).