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oniyide said:
curl-6 said:
oniyide said:

Streaming world? LOL no, we are talkng about a FPS here, a very linear one at that, you are giving COD way too much credit. So GC would have no problem handling those. As they have done so in the past. They would just make more sacrifices just like they made to get alot of the HD games to run on Wii. No big difference. As you said you can port anythng to anything.

 

From one of the MW1 Wii devs on gaf: "we were able to stream higher-res assets off of the disc, but then you run into the problem of how the game knows what to stream in, and when to stream it such that you don't get texture pops, audio stutters, and things like that. So each level had to be retrofitted with triggers to tell the game what to stream in, and partitioned into chunks of coherent stream data. Then there had to be a balancing act to keep from exceeding the wii optical drive bandwidth. We had this same problem with all asset types, not just textures. Memory management tasks like this took up a huge amount of time, and had to be done individually for each SP and MP level."

COD4 has large levels not broken up by loading times, only sections at a time could be crammed into 88MB with the disc drive racing to stream in the next part as the player moved through it. Take that down to 40MB and the difference would be considerable.

 

you mean like the difference between the PS360/PC version and the Wii version? Yeah i know that was my whole point I never said it would be the same. THe game would probably have to load a hell of alot more. Just like stuff had to be removed for the Wii version of COD games.

So the Wii version of COD W@W, MW1, BO, and MW3 couldn't be done on GC, hence the Wii did do things GC couldn't, that was my whole point.