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kungfuian said:
I really don't see the advantage of the illumiroom.

This tech seems absolutely pointless to me because from a logical perspective it just doesn't make sense. Why have an expensive tv (with a great image) plus a projector (with crappy low detail visuals) surrounding it when you can just get a nice projector and have a huge beautiful projected image (and no tv)? If you want a wall of immersion why not just use a regular projector on a blank wall and/or hang projector screen over your stuff!

Even if you argue that the peripheral vision images on a huge wall really don't need to be as detailed, I could simulate that in software with a projector and an increasingly less detailed outside image (one with a much smoother transition than the abrupt high res image to tv frame to projected image we have here).

In fact, why not just do that now on every tv? Every game from now on can have really nice detailed images in the center of your tv screen (no matter what it's size) and a black boarder of less detailed bullshit around it. Let me tell you why, Because gamers wouldn't go for it. Why sacrifice any part of the visual field to crappy low res images. We want high res images on the entire screen.

By this logic a full wall projector set up is a way better solution. I'll say it again, this tech just doesn't add up imo!

I don't care how long you've been drinking Microsoft's cool aide, this space ship is made of tin foil and bubble gum. As usual, they can prob make it fly on magical marketing power alone, but it isn't going to fly very far.

You don't see the advantage because you don't understand what illumiroom is doing.

It extends the field of view, a normal projector doesn't. It would just display that what you see on a TV on a wall instead.
Now illumiroom doesn't even need a blank wall to work. It's designed to work with (pretty much) every TV setup, since it uses the TV as the main screen.
Using a normal projector on a TV shouldn't work too well, HUD elements would be displayed on shelves instead, where they would be hard to see etc.
Then it can display all those effects shown in the video without putting these effects on the main screen, which would distract from the gameplay and what really happens in the game.
That's the advantage of having two seperate video signals painting one picture. Otherwise these effects would be visible in every game even though a user might not even have illumiroom.