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Tachikoma said:
walsufnir said:
Tachikoma said:
zorg1000 said:
Tachikoma said:
Dr.JimmyRustles said:
@Tachikoma

Hate to tell you this but, the strongest console never won a generation.


Hate to tell you this but you forgot to put your tin foil hat on this morning, Also the SNES had more power and resources than the Megadrive, despite Sega's marketing spin the Motorola 68000 processor lacked game specific functions present in Nintendo's custom 5A22, despite the M68000 running at twice the speed of the 5A22 the porcessors maximum MIPS was 0.7 apposed to the 5A22's 1.5 MIPS, the overclocked M68000 used in the NeoGeo of the same console generation ran at a maximum 1.25 MIPS, too.

I really wish people would actually do some research before spouting the 'strongest console never won a generation' because it just shows how ill informed they are and makes them sound like absolute nutcases.

I believe Neo Geo was part of that gen and was much more powerful than SNES, not sure if Jaguar, CDi and 3DO were considered 4th gen

I addressed the NeoGeo, the MVS was 4th gen and ran on an unmodified but overclocked M68000 and was capable of 1.25mips running at normal speed or 1.31mips with some software restrictions removed on *some* development software for the AES only, the snes could also display 32,768 colors on screen at any given time, while the neogeo MVS and AES were limited to 4096 due toa  15 bit color space RGP as apposed to the neogeos 12 bit.

So actually, despite being part of the 4th gen, the neogeo wasn't 'much more powerful' than the snes, it wasnt even 'more powerful', the slightly higher ram resources given to the neogeo were there simply to support the slightly larger native resolution of the console, but even here, the maximum resolution of the AES and MVS was 320x224, most games because of TV standards used 304x224 so that everything would display right on most sets, in contrast the SNES ran at 256x224 in progressive scan, and 512 × 478 when interlaced.

Additionally while the neogeo had higher ram amounts available to video memory (largely due to the higher native res), the snes came with 128kb of dram mapped directly to primary bus, benefitting greatly from the custom Ricoh CPU.

People are of course free to cite all the games they want to 'backup' their claims to counter that, but the fact of the matter is, the SNES had the most functional and comprehencive hardware of the 4th gen, despite that, it sold by far the most of the 4th generation consoles - People just wont admit that, even if theyre diehard nintendo fans, because it doesn't gell with their stupid 'most powerful console never won a gen' argument, even though it's a nintendo console that proves their argument wrong.


The SNES had some more graphical features but powerwise it was no match for NeoGeo. Games for SNES might look more beautiful due to more colors but comparisons between NeoGeo-games and SNES show that NeoGeo could handle sprites way better:

 

NeoGeo

Snes

All systems-comparison:

 

And a Youtube-comparison:

These games were built for the MVS and ported to other systems by SNK, the develop/publisher that released the system, do you honestly think if Sony, Microsoft or Nintendo were to release one of their first party titles on another system of the same gen they'd aim for parity in quality?

As i've mentioned twice now, the overclocked 68000 in the mvs and aes is still not as powerful as the 5A22 in the snes, the zilog 80 doesn't offset this difference, leaving the snes the victor in terms of raw power, larger texture tiling is an offset from a result of the higher texture memory provided for the higher resolutions, a benefit if you will, of which the snes has many the neogeo does not - but the argument is 'the most powerful system has never won a gen', putting the graphics aside, the sound processor, and CPU/GPU solutions in the Snes are more powerful than the neogeo's, in raw form, and that's entirely the point here.

Ok, keep your opinion :) Not worth to argue as images and the video speak for themself. 

 

But I want to share some additional info to others:

 

http://en.wikipedia.org/wiki/History_of_video_game_consoles_(fourth_generation)#Neo_Geo

"Released by SNK in 1990, the Neo Geo was a home console version of the major arcade platform. Compared to its console competition, the Neo Geo had much better graphics and sound, but the prohibitively expensive launch price of $649.99 USD made the console only accessible to a niche market. A less expensive version, retailing for $399.99, did not include a memory card, pack-in game or extra joystick."

http://en.wikipedia.org/wiki/Neo_Geo_(console)#Graphical_development

"The Neo Geo was particularly notable for its ability to bring arcade-quality graphics directly into the home. As time went on, programmers were able to further tune the games to produce higher quality graphics than previous years and eventually beyond what was initially thought possible for the system.

 

One of the pack-in games with the original Japanese release was NAM-1975, a side-scrolling rail-shooting game that featured multi-layer scrolling backgrounds. Another pack-in game that was bundled with later runs of the Neo Geo system was "Magician Lord", an action-platform game that showed off the Neo Geo's ability to expand and contract sprites, and the detailed graphics of the Neo Geo's color palate at the time. However, the initial Neo Geo games were, graphically speaking, a little less polished than SNK's non-Neo Geo games. By 1991, games like King of the Monsters demonstrated the Neo Geo's ability to produce graphic detail that matched or surpassed contemporary arcade games from the period.

 

In 1992, SNK's Art of Fighting marked the beginning of a series of 2-D fighting game innovations. This landmark game brought visual graphic damage to the characters' faces when hit, as well as large character sprites in combination with zoom effects to intensify the action. This zoom feature was also used in the following year's Samurai Shodown, whose even more elaborate graphics and gameplay won it Electronic Gaming Monthly's award as the 1993 Game of the Year and launched a successful franchise. The Neo Geo also became known for its shooters, with the first successful title coming with 1994's Aero Fighters 2. The following year's Pulstar managed to up the ante on both graphics and gameplay.

 

Top Hunter, released in 1994 featured extremely fluid and crisp graphics, such as the trees on the wind stage of the game. Fatal Fury 2 also featured fluid and detailed graphics for the time. Top Hunter, and Fatal Fury 2 do contain some slowdown, but later games largely avoided slowdown issues (with the exception of Metal Slug 2, which is quite notorious for its copious amounts of slowdown).

 

By the mid-1990s, SNK was trying to move onto a new platform, notably the Hyper-64. When the new 3-D system failed to take off, however, SNK found itself still developing games for its old 2-D engine. This led programmers to come up with ways to increase the limits of what was initially thought possible for the system. One of the games for the Hyper-64 was ported to the Playstation, and it was "Fatal Fury: Wild Ambition".

 

Six years after the Neo Geo's initial launch, Nazca Corporation surprised the video game industry with Metal Slug. A take from the Contra series, Metal Slug is a run and gun game that featured cartoonish, hyper-active graphics and gameplay that also launched a very successful franchise. Since the Neo Geo was unable to produce the 3-D games that began dominating arcades in the mid-1990s, SNK instead focused on mastering the realm of 2-D. With the launch of The Last Blade in 1997, SNK programmers demonstrated that the Neo Geo was still capable of producing artistically rendered graphics to match the gameplay.

 

While the system became primarily known for its fighting games in the late-1990s, notably the King of Fighters series, 1998's Blazing Star updated the previous Pulstar with more detail. This trend of adding more detail to 2-D environments reached a plateau with 1999's Garou: Mark of the Wolves, an update of the Fatal Fury series, as well as 2000's Metal Slug 3."

 

I don't know any game on Snes that even remotely matches Art of Fighting graphics or draws so many sprites while keeping frame-rate like Metal Slug does.

Another video showing great graphics by NeoGeo:

 

But really, nothing to argue.