Zappykins said:
Ha ha! Texas Instruments stupid idea – made me chuckle. Oh, I didn’t know about 60 fps in the 1930s! Yup, I have mutant vision :D I had no idea it was different, till I was talking to one of my friends about Jurassic Park and wondering why everything was so 'click' next picture, 'click' and jerky. Why they haven’t updated movies so they look nicer. He had no idea, and saw everything as very smooth. Then a friend was teasing me at comic con – can you see the frames in this (pointing)? A guy in a booth overheard. He then asked me a series of questions. Like – can you tell which way a helicopter blades are spinning and count them? I answered, ‘duh, everyone can.’ He no, not everyone can, and explained what was going on. I did get to see The Hobbit in HFR 3D and I absolutely like it better. I thought it was about half way where it should be - it's still clicky, clicky, but better. Once I saw a film at 70 FPS – and I thought – Wow this is how normal people see a movie! It was really neat looking. I am really hoping the new standard of 120FPS catches. Rods are the part of your eyes that see quickly, and cones colour. I think probably many colourblind men, because they are using more rods to see, probably have faster vision than the normal. I haven’t quite figured mine out. I’m not colourblind – especially for a male, I’m pretty sure I see colours well. I pass all the test. Odly, no one else in my family has the same thing. But I do have a different eye colour than all of them. I think some think I am making it up, cause I don’t want to go to a particular restaurant – but it is because they have covered it with bad flickery holiday lights. The sad thing is, I can’t play baseball. It’s too bad, I probably could have been good at it.
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Well, it sounds like maybe your mind is always running at a greater capacity then just about everyone else, at least for visuals.
The Hobbit was only 48 fps per video image (3D).
I guess 60P should do it for you.
I got to admit that CGI & Polygon graphics look a lot more better at 60P, and to see it in 3D at 60P a image is really cool. I do hate playing games in 3D at less then 48 fps per image, but luckily the only game to pull that low of a frame rate off, was Sonic & All-Stars Racing Transformed 3DS, but that got fix with Firmware 5.0.0-11 so now all 3DS games run at 60P with 3D ON & OFF. The other console versions of Sonic Racing Transformed only run at 30 fps in 2D only and locked at that, because the Sumo engine is appearately it's very demanding on all Home & Handheld Consoles. But to be fair, the 3DS version is the only one made from the ground up for its system.
But I guess the New Handheld Consoles in like 2018 or so might do 120 fps per image because the Handheld system comes with its own screen.
I know 3D TVs since the 1930's do no less then 60P per image. But there where 3D TVs in the 1920's but their frame rate was probably only 30 fps back then.
The reason why 24P became the standard for 2D is because it makes everyday walking look like a fashion model walking on the runway as well as other movements also look better when you don't notice the choppyness. 30P looks cheesy to us, and 48P & up looks even more cheesy looking.
60P per image became the standard for 3D because you need at least 48P to get rid of the Strobe Effect for fast pace anything happening in scenes.
Do you have a HFR computer?
And do you ever see the strobe effect in 2D films?