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DieAppleDie said:
In the end its up to devs and their willingness to spend time and money
Specs are specs they show realtime performance on a ideal environment and well........market is not close to that...


So the 3DS with its 40 million triangles @ 100 MHz (GPU & CPU clock @ 400 MHz a core, the ARM11 CPU is 4-core) and the PS Vita with its 35 million triangles a core (4-core GPU) is pretty much useless when developers don't put in the work.

Well with Handhelds having around 150 million triangles & 7th Gen HD Consoles having 2XX triangles, I'm not surprise to see the difference between Resident Evil: Revelations 3D vs. HD in screenshots.

And I look forward to the 3rd Resident Evil 3DS game that was in pre-production back in April 2012, but I guess its been in production for some time now, since there was a listing for Resident Evil DDD, but then it got token down. I forget what it's 3 "D's" stand for, but it's a pretty awesome name if it's the official name.