Kaizar said:
The finish 3DS uses a Nintendo Unknown CPU (seems to be 800 MHz a core on firmware 1.0.0-0 as an underclock, which would explain short battery life, I suppose) with PICA200 GPU (2008 or possibly a 2010 Model) and HAS Motion Sensors. |
| Type | Name | Datasheet | Source |
|---|---|---|---|
| SoC | Nintendo 1048 0H (Custom): CPU, GPU, VRAM & DSP all on one chip. | N/A | N/A |
| Processor Core | ARM11 MPCore 2x 268MHz & 2x VFP Co-Processor | [1] | [11] |
| GPU | DMP PICA 268MHz | N/A | [11] |
| DSP | 134Mhz. 24ch 32728Hz sampling rates. | N/A | [11] |
| VRAM | 6 MB within SoC. Independent of system memory (FCRAM). | N/A | [11] |
| FCRAM | 2x64MB Fujitsu MB82M8080-07L | [2][3][4] | [5] |
| Storage | Toshiba THGBM2G3P1FBAI8 1GB NAND Flash | N/A | N/A |
| Power Management | Texas Instruments PAIC3010B 0AA37DW | N/A | FCC filing |
| Gyroscope | Invensense ITG-3270 MEMS Gyroscope | [5] | N/A |
| Accelerometer | ST Micro 2048 33DH X1MAQ Accelerometer Model LIS331DH | [6] | N/A |
| Wifi | 802.11b/g Atheros AR6014 | [7] | N/A |
| Infrared IC | NXP infrared IC, "S750 0803 TSD031C" | N/A | [10] |
| Auxiliary Microcontroller | Renesas Electronics UC CTR, custom Nintendo microcontroller | N/A | N/A |
from 3dbrew.org ...








