hinch said:
Kaizar said:
hinch said:
Kaizar said:
hinch said:
Kaizar said:
Well, there's a 2006 model and a 2008 model and the 3DS has a 2010 model of the PICA200, so it's NOT overclocked, it's underclock.
|
Read the GAF thread. They were talking about the new model.
|
Doesn't the 2008 model produce 40.7 million polygons at 400 MHz?
I know the 2006 model does 15.3 million polygons at 100 or 200 MHz.
|
From DMP (PICA200) -
Main features / Specifications
- Frame buffer: Maximum 4095×4095 pixels
- Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
- Vertex program (ARB_vertex_program)
- Render to texture
- mipmap
- Bilinear texture filtering
- Alpha blending
- Full-scene antialiasing (2×2)
- Polygon offset
- 8-bit stencil buffer
- 24-bit depth buffer
- Single/Double/Triple buffer
- Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
- Pixel performance: Maximum 800M pixels/sec (at 200MHz)
http://www.dmprof.com/english/e_products/e_pica_200/
|
Yeah, that's the 2006 model specs. Thanks anyways.
This must be the most secret GPU LOL, I mean no one knows the exact GFLOPs nor exact shader cores.
|
No, it's not. -_-
Those are the PICA200 (2010) specs.
|
The 2006 specs say 15.3 million & the 2008 specs say 40.7 million polygons @ 400 MHz.
So am I to believe that they downgraded the polygons.
Besides, the 2010 specs have never been shown, but everyone knows that the PICA200 2008 model does 40.7 million triangles at 400 MHz.