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hinch said:
Kaizar said:
hinch said:
Kaizar said:


Well, there's a 2006 model and a 2008 model and the 3DS has a 2010 model of the PICA200, so it's NOT overclocked, it's underclock.

Read the GAF thread. They were talking about the new model.


Doesn't the 2008 model produce 40.7 million polygons at 400 MHz?

I know the 2006 model does 15.3 million polygons at 100 or 200 MHz.

From DMP (PICA200) -

Main features / Specifications

  • Frame buffer: Maximum 4095×4095 pixels
  • Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
  • Vertex program (ARB_vertex_program)
  • Render to texture
  • mipmap
  • Bilinear texture filtering
  • Alpha blending
  • Full-scene antialiasing (2×2)
  • Polygon offset
  • 8-bit stencil buffer
  • 24-bit depth buffer
  • Single/Double/Triple buffer
  • Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
  • Pixel performance: Maximum 800M pixels/sec (at 200MHz)

http://www.dmprof.com/english/e_products/e_pica_200/


Yeah, that's the 2006 model specs. Thanks anyways.

This must be the most secret GPU LOL, I mean no one knows the exact GFLOPs nor exact shader cores.