Kaizar said:
brendude13 said:
ethomaz said:
Off-screen record for Vita even so the 3DS seens so ungly compared to Vita version.
I want to see some exclusives comparision too like Uncharted for Vita .
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I'd say Revelations isn't that far off of Golden Abyss. Developers have really been underperforming on the Vita in my opinion, a lot of games aren't even maxing the resolution of the screen.
Fingers cross Killzone changes all of that though.
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Actually Golden Abyss is a full develop 1st Party game, while revelations is a fully develop 3rd party game.
Plus it seems that the PS Vita 35 million triangles, while the 3DS has 30.6 million triangles.
So the difference between Uncharted: Golden Abyss & Resident Evil: Reveilations 3D shouldn't be surprising to only have that little difference that you describe.
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I believe that's 35M polygons/s per core. Every other source says 133M polygons/s as a whole.
Series5XT (SGXMP)
- PowerVR SGXMP variants available as single and multi-core IP 543XT, 544XT, and 554XT series
- Performance scales 95% linearly with number of cores and clock speed
- Available in single to 16 core variants
- SGX543
- (single core) 35M polygon/s @200 MHz
- (two cores) 68M polygon/s @200 MHz
- (four cores) 133M polygon/s @200 MHz
- (eight cores) 266M polygon/s @200 MHz
- (sixteen cores) 532M polygon/s @200 MHz
*cut*
PlayStation Vita
- SGX543MP4+ (four cores) @200 MHz
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Struggling to find accurate numbers for the 3DS, 15.3M polygons/s and 40M polygons/s have been thrown around though.
EDIT: Many sources say the PICA200 produces 15.3M polygons/s @200mhz. If the 3DS's GPU has been overclocked to 400mhz then 30.6M polygons/s is spot on. Quite surprising really that the PSP could do 33M polygons/s, although the pixel fill rate is a lot lower than the 3DS's.