RolStoppable said:
As if it would be that hard to create two groups of twelve which results in six possible partners for everyone. Basically, if you've formed five marriages of your choice in one group, the sixth pairing is the only option left. Still gives players many options without missing out on any child, but cuts down the possible combinations significantly. Considering that you can reclass units to get different skills, you really don't need that many options for marriage anyway. |
Sounds like effort. Also, depending on Nintendo's whims the Smeags of the world might not be able to make pedophile jokes anymore, and we'd all be poorer for it. 
On a serious note, I'm not too bothered by the current system myself, but there are several courtships that just feel abrupt, unlikely, and/or forced. I wouldn't mind if they'd changed things along the lines you proposed either, but this way does have the advantage of permitting you to use Supports more flexibly for their mechanical benefits than any other system would, and they could have chosen to take it even further.
For example, aside from the Avatar there's no cross-generation marriages (and often even supports), so by the late game, when I've switched over primarily to the children, Donnel can pair up with his kid, the Avatar, or no one. It's a similar situation with Olivia, although she at least gets to hang on to Chrom. Chrom himself can only support with his daughters or the Avatar, which means he's not quite able to keep up as much in the later Lunatic maps.
What I'm driving at is that I don't mind that much because the S-rank support provides some great stat boosts, and some of the pairs I want to use that with don't really make sense in a plot-setting. They can be jarring from that perspective, and frustrating if you want to complete all the Support conversations (especially for the Spotpass characters, whose S-conversations essentially cut off Morgan from the game), but I like the flexibility it provides in battles.







