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oniyide said:
curl-6 said:
oniyide said:

no one ever said it was maxed out. NO ONE. All those consoles I mentioned werent maxed out at launch and they still had games that looked significantly better than the gen prior, so whats Wii U's excuse? And no graphical instensive? Please, Zombi U, Rayman, Lego, all those games could be on WIi. Your right about the WIi, and its going to be a similar situation, it will STILL be a gen behind power wise than the comp. And there isnt anything released on WIi that could not have been done on GC so it still didnt differ itself too much in the end. 

No offense but you don't know what you are talking about. Metroid Prime 3, the Wii COD games from World at War onwards, and Xenoblade couldn't be done on Gamecube, for a start. 

And people imply Wii U is maxed out all the time by claiming current games (lazy ports made on crappy devkits) already show its limits. When people judge Wii U's graphics, they conveniently ignore the fact that consoles improve visually over time. We're not talking about clear gaps at launch, we're talking about the common knowledge that launch games don't show a system's full capacity.

I think you might need your eyes checked, i played those games, and Prime 3 doesnt look that much better than 2 on Cube. THe COD games on Wii look terrible, not that much better than GC FPS. and Xenoblade looks like a slighty better FF12 which was on a system that was weaker than Cube.

No one implies anything, all their saying is that for a next gen console its not looking better than consoles that have been on the market for YEARS which is unsual for a system that is supposed to be a generational leap. WHich for the most part every follow up console (sans Ninty ones recently) have not. We are talking about clear gaps at launch its supposed to be a clear gap agaisnt PS360, it isnt. 

Retro Studios have stated that the Wii's extra power and memory allowed Prime 3 to have higher resolution textures, more polygons, bigger environments, and the addition of bloom lighting compared to what was possible on GCN. High Voltage also said that the Conduit games could do more effects at once due to the Wii's increased power over GCN.

And the Wii COD games and Xenoblade are massive memory hogs due to their large, detailed, streaming environments. The Wii had 88MB of RAM. The Gamecube had 40MB. GCN simply wouldn't have had enough memory.

And no, we are not talking about "clear gaps at launch." We were talking about graphical improvements within a system's lifespan. You then tried to derail that discussion.