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Ail said:
Proof that being in the industry does not necessary means you know what you are talking about....

Publisher gets roughly 50% of retail sales cost.
So if the game sold 2 million copies and each copy sold for 50 euros ( close to the reality if you average us and euro price of each copy)., the publisher got in the end 50 million euros, not 100 millions......

yeah something like that.

Using the good old anatomy of a $60 game source, Sony gets 57% of the caused revenue. But the average cost of the game must definitely be lower than 50€.
100m € (I know they said "more than") / 2.5m units shipped = 40€ per game. Sounds a bit more likely, so let's take 45€ as an average.

Sony gets 25,7€ from the revenue, so 25,7€*2.5m units = 64m €
deducting development and marketing costs (are they guessed?), that leaves Sony with a profit of (at least) ~24m €. Since the writer of the article already included distribution costs within the marketing costs the profits should be closer to 30m €.

However I do not know if (European) VAT is included in the revenue. I included it for the average price of the game, so there might be a mistake.



Bonus: Sales needed to break even: 1.56m

Overall good profit.